John
 
 
John's Stats
 
  • Review Count
    3
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    2
  • First Review
    December 28, 2015
  • Last Review
    November 24, 2017
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  • Average Rating
    5
 
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  • Answer Count
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  • Helpfulness Votes
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  • First Answer
    November 25, 2017
  • Last Answer
    November 25, 2017
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John's Reviews
 
 NETGEAR - Dual-Band N600 Router with 8 x 4 DOCSIS 3.0 Cable Modem
NETGEAR - Dual-Band N600 Router with 8 x 4 DOCSIS 3.0 Cable Modem
The NETGEAR Dual-Band N600 Router with 8 x 4 DOCSIS 3.0 Cable Modem with N600 simultaneous dual band WiFi router and integrated DOCSIS 3.0 cable modem, provides 8x faster download speeds, up to 340 Mbps. It's CableLabs DOCSIS 3.0 Certified to work with U.S. cable Internet providers.
 
Works great
Customer Rating
5.0 out of 5
5.0
Posted by: John
from Portland, OR
on November 24, 2017
I've had this wireless gateway for about a month. Easy set up, no hassle, no defective parts. No problems, yet. Ask me again in a few years?
I would recommend this to a friend!
Verified Purchaser:Yes
My Best Buy number: 2990741154
My Best Buy number: 2990741154
Mobile Submission: False
+1point
1out of 1found this review helpful.
 
 The Legend of Zelda: Breath of the Wild Standard Edition - Nintendo Wii U
The Legend of Zelda: Breath of the Wild Standard Edition - Nintendo Wii U
Play as your favorite hero with The Legend of Zelda video game for the Wii U. Fans of the old NES game can revisit the original Legend of Zelda to gather the eight pieces of the Triforce once again. Set out on original quests as Link in The Legend of Zelda video game.
 
Great addition for a series slowly growing stale
Customer Rating
5.0 out of 5
5.0
Posted by: John
on March 14, 2017
The Legend of Zelda series originally had it roots in an open world environment. The original game all of the way back on the NES had a giant world to explore despite whether or not Link was actually ready to deal with areas he couldn't fully explore and/or enemies he was too weak to fight. Didn't stop anybody for going where they weren't supposed to!
As the series has gone on, the Legend of Zelda took a linear approach to its game design. In order to "explore" you had to get a new item from a dungeon in the order the game chooses or the game would outright stop you from going where you wanted using NPCs, giant indestructible rocks, or gimmicks that can only be solved with a usable tool from a dungeon. This isn't particularly bad; The series has done a good job making sure Link isn't too powerful before tackling the next exploration-limiting obstacle. I also presume this type of game design was made in order to structure a better narrative, as many story events wouldn't make sense if they were played out of order. As a long term fan, I often enjoy these narratives and I enjoy the linearity, but for me, the series' game design using linearity to advance has begun to overstay its welcome.
In Breath of the Wild, the exploration limits are the borders of what makes the entire land of Hyrule. You are given all of the tools necessary to explore every facet of the game world after the tutorial. Then the game lets you go anywhere you want, whether or not Link is ready for what's out there. At this point, Link only has three or four hearts. A lot of things will kill Link in one hit. The cloth shirt and cloth pants Link wears at the beginning of the game is as effective at reducing damage as a real cloth shirt and real cloth pants: They do nothing to help Link survive when he suffers to swords, clubs, spears, fire, lightning, lava, freezing cold temperatures, scorching desert sun... the list goes on. These are still "obstacles," but they're lite in so far as you can still go... Link will just die. Really fast.
The beginning of the game is quite cruel. As it should be. This is the game's way of teaching the player that you can't stroll your way along through many of the game's hazards (barring glitches some people have discovered). Yet, this is still a sandbox game. You have to learn the game by finding crafty solutions to do something to get somewhere. It may be absolutely cheesy, but you still found a solution. The player is rewarded for finding ways to bypass situations Link was supposed to tackle "properly". Or you may end up taking the long way around an obstacle to get to a certain place, if the player doesn't feel confident winning in a direct confrontation. I think that's really cool.
But eventually, you will have to do that direct confrontation. Most sandbox games don't really have an "end". Usually you decide when the game ends. Skyrim doesn't truly end until you've done everything you've wanted to or really, gotten sick of playing. This sandbox game does have an actual end. Calamity Ganon is waiting for you at the end... or at the beginning. You can go to the final boss of the game as soon as you finish the tutorial level. And unlike Skyrim, it's not scaled to the Level of the Dragonborn (Link doesn't have Levels). Whether you're skilled enough to survive the final boss and the dungeon to get to the final boss is a different story, because the main story missions make the final boss easier and the trek there easier. You're in for a bad time if you go right away. And if you do, better have those reflexes polished and know those attack tells as if it was second nature.
Breath of the Wild accomplishes what it aimed to do really well. The only issues I've encountered are some framerate issues while Link is running through areas heavy with trees and grass, but it lessens after leaving the tutorial area (my guess is they were trying to make the tutorial area as beautifully dense as possible). There are also times when the game freezes for a moment. Once out of a playtime of about 60 hours, it lasted about two seconds. I've noticed this only happens while fighting enemies. I don't know why, but it's there. This will definitely bother some players more than others, but it didn't affect my ability to deal with enemies.
I would recommend this to a friend!
Verified Purchaser:Yes
My Best Buy number: 2990741154
My Best Buy number: 2990741154
+1point
1out of 1found this review helpful.
 
 Nintendo eShop Prepaid Card ($50)
Nintendo eShop Prepaid Card ($50)
Gaming at home or on the go is great, but there's always something more to be experienced. The Nintendo Network offers plenty of opportunities for added excitement, so pick up a prepaid card and prepare to explore those possibilities.Experience more enjoyable content on your Nintendo systems with this prepaid card for the eShop on the Nintendo Network. Choose from a variety of games, videos and more that download in seconds and can be played or viewed on your Nintendo Wii U or 3DS.
 
Perfect gift
Customer Rating
5.0 out of 5
5.0
Posted by: John
on December 28, 2015
My family loves Nintendo products. Getting this for the holidays from Best Buy for 15% off was a huge deal. Will gladly do it again next year.
I would recommend this to a friend!
Verified Purchaser:Yes
My Best Buy number: 2990741154
My Best Buy number: 2990741154
0points
0out of 0found this review helpful.
 
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John's Answers
 
 NETGEAR - Dual-Band N600 Router with 8 x 4 DOCSIS 3.0 Cable Modem
NETGEAR - Dual-Band N600 Router with 8 x 4 DOCSIS 3.0 Cable Modem
The NETGEAR Dual-Band N600 Router with 8 x 4 DOCSIS 3.0 Cable Modem with N600 simultaneous dual band WiFi router and integrated DOCSIS 3.0 cable modem, provides 8x faster download speeds, up to 340 Mbps. It's CableLabs DOCSIS 3.0 Certified to work with U.S. cable Internet providers.
 

Will this Modem/Router replace the xfinity modem/router that we pay monthly for?.

Buying your own cable/router/gateway is the best choice. It's cheaper in the long run and you can guarantee you're getting a decent product. In my experience, Xfinity's rental equipment does its job, but it's definitely not great. Besides, after 9-10 months you'll have paid for the cost of a decent cable+router or gateway device had you bought your own. If you have your own cable/router/gateway, you get to keep yours if your Internet Service Provider changes. Make sure to read the manual!
6 years, 7 months ago
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Posted by: 
John