Bring your real hands into virtual environments with this pair of controllers for Oculus Rift. Natural gestures and finger movements create a sense of true hand presence for more realistic, memorable, and tactile VR. Constellation tracking lets you manipulate objects in your virtual environment with extraordinary precision. This is an Oculus Rift accessory only. Rift headset sold separately.
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The controllers have a lot of buttons and they can seem overwhelming at first, especially since you’re effectively blindfolded from the real world in VR. It also doesn’t help that many games render virtual human hands, rather than 1:1 representations of Touch controllers. Fortunately, Oculus includes tutorials that walk you through the controller's various capabilities. These come in handy when you let newcomers try them. The controllers also have multiple capacitive zones: the index trigger, analog stick, thumb rest, and face buttons. Oculus has also implemented a system for Touch that allows you to lift your thumb off the controller to give the thumbs-up gesture in-game. Similarly, when you lift your index finger off the trigger button, your virtual index finger will point. These movements are useful when you want to congratulate your VR buddy or point at an object. Now, what i think: played a bunch of games to put the controllers to the test and am glad to say that they performed VERY well. Even with the traditional two front-facing sensor setup, the controllers rarely got obscured. The controllers would generally only occlude, or get blocked, if I turned my back towards the sensors and held them too close to my body or positioned them beneath the sensors. Tracking is also accurate. There are a lot of buttons, but once you learn the layout, it feels really natural to pick up objects, fire guns, wave at allies, and more. Playing the first-person shooter Dead and Buried, I could more accurately shoot enemies by looking down my pistol's sights. It’s so accurate that when I shoot basketballs in VR Sports Challenge, I can get a strong sense of whether shots will land before they even hit the backboard. Tagging artwork in Kingspray Graffiti Simulator, I could control the intensity of my spray can with Touch’s analog trigger, which offers different degrees of pressure. In creative tool Medium, I could use the controllers to sculpt objects in three-dimensional space with six degrees of movement. This is something that you simply can’t do with a standard gamepad. The Touch’s haptic engine is also fantastic. Playing the 1v1 wizard-dueling game The Unspoken, I could feel how powerful my charging fireballs were by how violent my controller shook.
Even though the Rift’s constellation system only tracks the position of your hands and head, it’s enough data to allow developer Sanzaru Games to build a fairly sophisticated system that tracks your entire body in their game Ripcoil. This allows your online opponent to see you crouch and even dance in the robotic tennis-like game. It’s kind of amazing.