Game to your full potential with this CyberPowerPC Gamer Supreme desktop computer. The AMD Ryzen 7 3700X processor and 16GB of RAM handle AAA titles effortlessly, while the 1TB SSD offers rapid boots and ample storage. This CyberPowerPC Gamer Supreme desktop computer has an NVIDIA GeForce RTX 3070 graphics card, which renders crisp detailed visuals for immersive gameplay.
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With 16 GB of ram, a 1TB SSD, a beefy CPU, and a 3070 card, this PC has a lot going on for it. They're all packed into a gorgeous case with RGB lighting. I've been able to run AAA games with ease, all while hearing not much more than a whisper from the PC. It runs fairly cool and quiet.
I've opted for a dedicated mouse and keyboard since getting this, but these do come with the bundle. All in all, a tough to beat pricepoint for all that you're getting. It'd be hard to custom build a comparable PC on a similar budget, especially one that looks as great.
With 360~ sound, this Logitech Z323 980-000354 speaker system delivers crisp, rich audio evenly in all directions to ensure a high-quality listening experience. The included subwoofer provides deep, thunderous lows.
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I like the convenience of not having to put on headphones when I'm using my desktop, so a speaker system was a must for me. Before these, I owned a Bose set. They cost roughly twice as much, but the sound and build quality were great. Those Bose speakers lasted me roughly 5 years, and I was dismayed about having to replace them.
I bought this Logitech set out of curiosity for the subwoofer - I've never used a sound system that had one of these. The two satellite speakers have great audio quality. At a fraction of the cost of my former Bose speakers, I'm getting the same great experience. The aesthetics aren't really a strong suit - they admittedly look and feel a bit cheap, but I can personally overlook that since they've lasted me this long and have worked perfectly the whole time.
Introducing Nintendo Switch, the new home video game system from Nintendo. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system can be taken on the go so players can enjoy a full home console experience anytime, anywhere. The mobility of a handheld is now added to the power of a home gaming system, with unprecedented new play styles brought to life by the two new Joy-Con controllers.PLAY ANYWHEREAt home the system rests in the Nintendo Switch dock, which lets you play with family and friends on a TV in the comfort of your living room.By simply lifting Nintendo Switch from the dock at any time, the system instantly transitions to handheld mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its 6.2-inch screen, which displays bright, high-definition gameplay at the park, on an airplane, in a car, or at a friend's apartment.Nintendo Switch comes with two Joy-Con that can each act as a standalone controller with an analog stick, a full complement of face and shoulder buttons, built in motion-sensing technology and new HD Rumble. They can be inserted into a Joy-Con grip accessory to be used like a traditional controller, held comfortably in each hand for independent left and right motion controls, or shared between two players for instant multiplayer gaming in front of the TV or out on the go.This bundle includes the Nintendo Switch console and Nintendo Switch dock in black, with contrasting left and right Joy-Con controllers-one blue, one red. It also includes all the extras you need to get started.
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I owned very few handheld game consoles and the Switch was by far the priciest and hardest to come by. But I've been pretty happy with the purchase. It comes with a small library of NES and SNES games if you're in the mood for some classics.
The first party games for the switch are unsurprisingly always expensive - don't expect price drops to $20 that you might see for PS or Xbox games. I mainly use the switch for indies like Slay the Spire or Hades - games that are great for playing in short bursts and don't require much in the way of keeping track of quest progress, inventory, etc. It's been great playing on a small screen while having the TV on in the background.
They could've really beefed up the specs though. The Switch was already underpowered during the generation it came out, and now that the PS5 and new Xboxes are out, it's not even in the same league anymore. It's definitely not the ideal platform for playing multiplats. The poor thing struggles with relatively non-demanding games when there's a lot going on in the screen. First party games tend to be relatively well optimized though, so things like Mario Odyssey look and play great.
If you're like me and plan to have the Switch as a side console, it's great for indies you wouldn't want to boot up a TV console or PC for. With Steam Deck coming out soon though, this may be a moot point, so Nintendo exclusives would need to be the main draw for getting one of these.
Enjoy crisp, powerful low-end audio with these Sony MDRXB50AP/B earbud headphones, which feature a bass duct design that provides optimal sound isolation. An integrated elecret condenser/omnidirectional microphone lets you chat hands-free.
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I was looking for wired earbuds and saw the great reviews for this one. At the time, it was being discounted so I got them for $30. The build quality is great - the wires are thicker than your average earbuds and made of a material that helps prevent misshaping and jumbling. Each side is clearly labeled with L or R and the metal pieces on the buds help give a sturdy feel.
Sound quality is a step above cheaper earbuds I'd used before these. I can hear a greater range of sounds, particularly on the lower frequency end, and can make out instruments in songs more clearly.
These are an easy recommendation even at full price; they've lasted me for a couple of years now with no noticeable decline in quality and the wires are practically still in as good of a shape as when I first got them.
Go dimension-hopping with Ratchet and Clank as they take on an evil emperor from another reality. Jump between action-packed worlds and beyond at mind-blowing speeds ~ complete with dazzling visuals and an insane arsenal ~ as the intergalactic adventurers blast onto the PS5 console.
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The Ratchet and Clank PS4 game already felt like playing a Pixar movie at the time. Rift Apart on the PS5 kicks things up another level. The level of detail on characters, the environment, particle effects - it's hard to imagine this kind of graphical feat being possible last generation.
By now, Ratchet and Clank games have a well-established formula. You'll traverse various planets using a myriad of gadgets, while blasting enemies and upgrading a creative assortment of weapons. In terms of innovation, the weapons this time around have great distinctive feels, especially with the PS5's adaptive triggers providing additional functionality. There's a weapon that bounces a projectile off the same enemy with each press of the trigger. There's one that shoots drills underground to jump out at foes from afar. There's another that turns enemies into hedges. The weapon upgrade grind is much more forgiving this time, so maxing out your entire arsenal isn't much of a chore if you're inclined to do that.
I felt that having maybe one or 2 more planets to explore would've been great, but what's already here is also plenty to explore. Planets are large with optional objectives and areas. They're quite varied from one another. The Rift mechanic is essentially a glorified teleportation device, but nevertheless fun to use and handy in combat and platforming.
You'll switch between 2 characters who play almost identically to each other. As with the PS4 entry, Ratchet and Clank are quite bland characters. The series has taken on a wholesome tone that caters well towards a younger crowd but may disappoint fans of the crasser PS2 titles. That being said, you'll still feel invested in the characters, and plot events will unfold that make it hard to put the controller down. I just hope the obsession with Dr Nefarious dies down. It's time the series introduced new compelling villains.
Fire up a wild ride across the cosmos with a fresh take on Marvel~s Guardians of the Galaxy. In this third-person action-adventure game, you are Star-Lord, and thanks to your bold yet questionable leadership, you have persuaded an oddball crew of unlikely heroes to join you. Some jerk (surely not you) has set off a chain of catastrophic events, and only you can hold the unpredictable Guardians together long enough to fight off total interplanetary meltdown. Use Element Blasters, tag-team beat downs, jet boot-powered dropkicks, nothing~s off-limits. If you think it~s all going to plan, you~re in for a world of surprises, with the consequences of your actions guaranteed to keep the Guardians on their toes. In this original Marvel~s Guardians of the Galaxy story, you~ll cross paths with powerful new beings and unique takes on iconic characters, all caught in a struggle for the galaxy~s fate. It~s time to show the universe what you~re made of. You got this. Probably.
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Sony first party games are well known for having engaging, personal stories with high production value and a cinematic feel. It was a nice surprise to see something similar coming from a third party publisher with Guardians of the Galaxy.
This game pulls off something remarkably rare in game narratives - weaving a cohesive and organic story. In most games, there seems to be an ultimate objective, with obstacles cropping up here and their for the player to have to take a detour. The effect is longer game length disguised by a touch of contrived storytelling. This is not the case with GotG. The way the story is told, you don't get a feel for where the plot will go until a few hours in. And even then, natural story points take you in various directions for a very cohesive feel.
The characters feel familiar but also distinct in some ways from their MCU counterparts. They quickly grew on me, and hearing the banter while exploring never got old. My only minor gripe with banter is that taking a couple steps too far might trigger new lines from playing; to hear all the entertaining dialog I could, I would often stop in my tracks to let the characters finish their exchange. Every break in the story that lets you roam aboard your ship is an opportunity to speak with your allies. Some people may be inclined to just keep progressing the story, but I relished the interactions to learn more about them.
In terms of gameplay, exploration is serviceable. Levels are largely linear with a bit of wiggle room to pick up upgrade materials. As an avid explorer, it was surprising that about 80% of the way through, I'd already maxed out all upgrades. There is still one more incentive in the form of costumes, which are actually pretty impressive.
Combat is engaging. I played on the hardest combat difficulty and would make the same recommendation to most people. On a higher difficulty, mindless shooting won't cut it; you'll have to make good use of your allies' abilities which are on cooldown. There's a certain degree of strategy, though you'll rarely find yourself really challenged. The huddle mechanic was always a blast to use. It gives everyone a power boost, provides much shorter cooldowns, and most of all plays a banging 80s track while you mow down enemies.
As a game, GotG is a fun enough action-adventure. The personal and carefully woven story, combined with well written and genuinely hilarious characters takes it up a notch to make for one of the most memorable games in recent times.
Experience survival horror like never before in Resident Evil Village. Elevate each desperate fight to survive by showcasing the most realistic and terrifying graphics to date. The all-new title is the eighth major installment in the storied Resident Evil franchise, which established the survival horror genre nearly 25 years ago. The title is currently in development using Capcom~s proprietary RE Engine, used to create vivid gameplay experiences in hit titles such as Resident Evil~ 7 biohazard, Resident Evil~ 2, Resident Evil~ 3, and Devil May Cry~ 5. With hyper-detailed graphics, intense first-person action and masterful storytelling, the terror has never felt more realistic and inescapable. Set a few years after the horrifying events in the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again. Chris Redfield, the legendary hero from the Resident Evil series, is reacquainted with the couple and horribly disrupts their life, spiraling Ethan into chaos. A devastated Ethan finds himself in a remote snow-capped village seeking answers after being thrown into an entirely new nightmare.
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The shift to first person perspective in RE7 was one of the biggest shakeups in the franchise's history. I'm in the crowd who thinks the venture paid off, so I'm glad that Village presses forward in the same style.
The first person perspective again works well to up the horror feel, though admittedly, this iteration leans more towards action than the previous one. It's not far-fetched to say this is more action-adventure, tinged with horror. Ammo isn't very scarce, and with enemies now dropping treasures as they did in RE4 and 5, there's no longer incentive to run past them. You'll want to pick up all the treasures you can to strengthen your arsenal. This motive to continually get stronger is a vastly different from struggling to survive, but vets who loved RE4 and 5 are no strangers to the feeling.
Speaking of treasures, they can also be obtained by shooting shiny spots in areas or solving light puzzles. Some hidden areas and objects also provide incentive to explore thoroughly. Those who venture off the beaten path will be greatly rewarded. I like the dense, well-designed levels that you can quickly familiarize yourself with. There's plenty of replayability in the form of additional unlockable weapons and challenges with which to earn points for additional unlocks.
Story was always a nice-to-have in RE games for me, but it takes center stage here. The presentation and cinematic feel are higher in Village than ever and make for a personal and engaging story.
Witness the climactic events of Raccoon City in completely reimagined Resident Evil 3. This highly demanded follow-up comes on the heels of award-winning Resident Evil 2 and completes the Raccoon City story arc.
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Coming off of RE2 Remake, I was excited for another modernized version of a classic RE experience. I went in with tempered expectations though with all the complaints I'd read about the game's length and low replayability.
The game is indeed on the short side - I finished in roughly 7 hours. But I'll take quality over quantity. The experience is tightly paced. Compared to REMake 2, which had a couple of large labyrinthine areas to master, this game has many more smaller sections. I find enjoyment out of both types of level design, so this was perfectly fine for me. There was never a dull moment, and a fair few tense encounters.
You do swap characters on a couple of occasions and I can't say I was a huge fan of that. The 2 characters play somewhat differently from each other, but part of the RE experience is inventory management. Suddenly switching over to another character's completely separate inventory was pretty jarring and I imagine greatly hampers the replay incentive. Unlike REMake 2, there is also only 1 campaign - another detriment to replayability.
But there's a lot to like here for fans - Nemesis fights were plenty exciting and really lets you loose with all the firepower in your arsenal. Graphics and controls are top-notch. Jill is really fleshed out here so you get a good sense for her character. Pick it up for a fun couple of sessions. The price shouldn't break the bank nowadays so there's no reason that length and replayability should be that offputting.
The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom~s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.
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The original RE2 was my favorite of the fixed-camera style RE games. I had high expectations for this remake and they were well exceeded.
Following the third person entries of RE4, 5, and 6, REmake 2 is a much needed return to having normal zombies feel like a threat. Once again, finding yourself in a room with even a couple zombies is an anxiety-inducing situation. That's not to mention more challenging foes like lickers, dogs, or the infamous Mr X. I've startled others by yelling loudly as I suddenly landed in these types of intense moments.
Inventory management and resource scarcity demands you familiarize yourself with the levels' layouts. But this comes naturally as you go from area to area finding keys or tools to access a place you were gated off from previously.
Lighting and graphics are top-notch, and the story has the classic somewhat cheesy RE charm. One of the most tense horror games I've played in recent years.
Immerse yourself in Digimon Story: Cyber Sleuth Complete Edition for Nintendo Switch as you solve digi-mysteries where digital and real worlds collide. Digimon roleplay continues in this edition, which includes the Cyber Sleuth and Cyber Sleuth: Hacker's Memory titles. Collect 300 Digimon to partner with and win epic battles against malicious hackers as you fight to save the world in Digimon Story: Cyber Sleuth Complete Edition.
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Whether or not you like this game depends on your general enjoyment of party recruitment and leveling. Nostalgia will also be a huge factor. I found myself working towards certain digimon just because I liked seeing them from the shows.
My biggest gripe was how the game simply doesn't respect your time. So much dialog feels pointless and/or meandering. The writers could really take a course in conciseness. The voiceless protagonist was a truly bizarre decision. Voiceless protagonists are nothing new, especially for JRPGs, but the implementation here was wildly frustrating. Without inputting any dialog choice, your character will speak inaudibly, and the person they're talking to will repeat what you (supposedly) said. Ex: person asks "What are you doing here?" Your character moves his mouth with no words coming out. "Oh, you're investigating some strange occurrences?" This grows very old very fast. Adding to this annoyance is how he repeats the same body language ad nauseam. Get ready to see an unhealthy amount of thinking face, dopey smile, and shoulders heaved in exasperation.
The environments are very similar to each other. Navigating the digital spaces are a chore because you can't climb - only fall at best. If there's a chest out of the way, you'll go far off the right path and often subject yourself to a couple of random encounters in the process.
Progressing the main story becomes very repetitive. You'll have zero idea what your next objective is until you speak to your boss. She'll suggest you check out some place that coincidentally happens to be where someone has a request for you. They'll feel silly as they remember they should actually file the request to your office. You'll trek back to your office to officially accept the request and make your way back to the same NPC in the exact same location to finally start on the mission. It makes you wonder if the team ever bothered with basic playtesting.
And the biggest time offender is ABI. These are points each digimon has that are earned by evolving/devolving. Luckily the majority of top-tier digimon can be obtained by devolving once. But the coolest digimon are gated behind absurd ABI requirements. If you truly want them, be ready to evolve/devolve dozens of times. If this isn't an attempt at padding an already long and sloggish experience, I don't know what is.
Combat is incredibly basic. It's two levels of rock-paper-scissors weaknesses based on (1) your digimon type and (2) your digimon elemental attribute. Type is king however, so if your digimon is the wrong type to fight an opponent, you'll do pitiful damage even if you hit them with their elemental weakness. This makes strategy boil down to always having an even number of each type in your party and just overwhelming the enemy in a battle of attrition. There are buffs and debuffs that I never found really necessary or even useful. Your digimon can learn techs for curing ailments but you're infinitely rich in this game and can just buy loads of restoratives to do the same.
All of this aside, I did enjoy raising an army of Mega level digimon and seeing old favorites from the show. But I can't recommend this game to anyone who doesn't have nostalgia for the series.